Ally Maraza

Game Systems Developer

Projects

Crabitat Combo

Systems Design
Production
Game Balancing

Crabitat Combo is a 2-5 player party card game focused on fast-paced gameplay and proper pet hermit crab care. Over three years, I developed the game from initial concept to a finished physical product, refining its mechanics through playtesting and iteration. The project culminated in a successfully funded campaign on Kickstarter, bringing the game to production.

Pressure Keeper

Lua
Pico 8
Systems Dev

Juggle the pressure in three old, rusty pipes before they burst in this simple arcade-style game. This project was created for a game jam with the theme “Under Pressure.” I used PICO-8, a fantasy console with strict limits on code size and sprite count, which encouraged careful design decisions. To support the game’s mechanics, I built my own systems for collision handling, timing delays, and particle effects.

Astromando

Unreal Engine
AI Design
Level Design

Taking place over 4 months, this collaborative Unreal Engine project is a third person roguelike inspired by Risk of Rain 2. My main role was working on the enemy AI, and I was primarily responsible for basic enemies to the bosses at the end of each level. I also contributed to the level design, and some of the objectives, items, and collectibles.